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Description
This is likely her starting outfit. I could make the jacket something you have to find ( +inventory/ammo space, +cold resistance) not sure I want to though. Polycount shown could be lowered if I delete the hidden part of her torso and upper arms, but I'm not sure if it's worth it at this point.
I put more character info into journal post: fav.me/d72ekrk
Modeled in Maya, body NM and AO from Zbrush, texture work and spec details in photoshop. No NM or Spec on head/hair, except a spec map on the eyes.
I put more character info into journal post: fav.me/d72ekrk
Modeled in Maya, body NM and AO from Zbrush, texture work and spec details in photoshop. No NM or Spec on head/hair, except a spec map on the eyes.
Image size
1900x972px 539.4 KB
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Comments7
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Nice design of the character. Looks nice so far